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	<title>Second Life of Shadow Consumers</title>
	<link>http://www.shadowconsumer.com</link>
	<description>Metaverses, Synthetic Worlds, Business, Education, Avatars, and Virtual Economics</description>
	<pubDate>Tue, 10 Jul 2007 19:46:29 +0000</pubDate>
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		<title>The Power of Virtual Worlds, Siemens Global Web Conference: Notes on Trend Watching, Participatory culture and Attention Economy</title>
		<link>http://www.shadowconsumer.com/2007/07/10/the-power-of-virtual-worlds-siemens-global-web-conference-notes-on-trend-watching-participatory-culture-and-attention-economy/</link>
		<comments>http://www.shadowconsumer.com/2007/07/10/the-power-of-virtual-worlds-siemens-global-web-conference-notes-on-trend-watching-participatory-culture-and-attention-economy/#comments</comments>
		<pubDate>Tue, 10 Jul 2007 19:40:52 +0000</pubDate>
		<dc:creator>Shadow Consumer</dc:creator>
		
		<category><![CDATA[Games and Worlds]]></category>

		<category><![CDATA[Virtual Worlds]]></category>

		<category><![CDATA[Virtual Currency]]></category>

		<category><![CDATA[Virtual Videos]]></category>

		<category><![CDATA[Brands in Metaverses]]></category>

		<category><![CDATA[Business &amp; Economics]]></category>

		<category><![CDATA[Avatar Marketing]]></category>

		<category><![CDATA[Avatar Buying]]></category>

		<category><![CDATA[Slide Shows]]></category>

		<category><![CDATA[Avatars]]></category>

		<category><![CDATA[Second Life]]></category>

		<category><![CDATA[Resources]]></category>

		<category><![CDATA[World of Warcraft]]></category>

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		<description><![CDATA[KEY SLIDES 12d297bd-c77b-4e1b-8ba5-b2dbdb88d5d3-sc 
Slide 1: Virtual World Opportunities: Second Life and Beyond Siemens Global Web Conference Kloster Seeon, June 1, 2007
Slide 2: Siemens Global Web Conference, Juni 2007 © 2007 CScout Trendberatung
Slide 3: The future is here. (...)]]></description>
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		<title>Second Life Learning Best Practices</title>
		<link>http://www.shadowconsumer.com/2007/07/10/second-life-learning-best-practices/</link>
		<comments>http://www.shadowconsumer.com/2007/07/10/second-life-learning-best-practices/#comments</comments>
		<pubDate>Tue, 10 Jul 2007 19:17:32 +0000</pubDate>
		<dc:creator>Shadow Consumer</dc:creator>
		
		<category><![CDATA[Games and Worlds]]></category>

		<category><![CDATA[The Horizon]]></category>

		<category><![CDATA[Virtual Worlds]]></category>

		<category><![CDATA[Second Life]]></category>

		<category><![CDATA[Virtual Learning]]></category>

		<category><![CDATA[Metaverse Education]]></category>

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		<description><![CDATA[12d297bd-c77b-4e1b-8ba5-b2dbdb88d5d3-sc 



Share This]]></description>
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		</item>
		<item>
		<title>Virtual Learning: Second Life: Building, Collaboration, Data Visualization- Presence</title>
		<link>http://www.shadowconsumer.com/2007/07/10/virtual-learning-second-life-building-collaboration-data-visualization-presence/</link>
		<comments>http://www.shadowconsumer.com/2007/07/10/virtual-learning-second-life-building-collaboration-data-visualization-presence/#comments</comments>
		<pubDate>Tue, 10 Jul 2007 19:08:00 +0000</pubDate>
		<dc:creator>Shadow Consumer</dc:creator>
		
		<category><![CDATA[The Horizon]]></category>

		<category><![CDATA[Business &amp; Economics]]></category>

		<category><![CDATA[Slide Shows]]></category>

		<category><![CDATA[Virtual Learning]]></category>

		<category><![CDATA[Metaverse Education]]></category>

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		<description><![CDATA[12d297bd-c77b-4e1b-8ba5-b2dbdb88d5d3-sc 




Who Active: Aarhus Business College: Aarhus, Denmark Oklahoma City University: Oklahoma  City, OK Arcada University of Technology: Helsingfors, Finland The Open  University: Milton Keynes, UK The Art Institute of California-San Diego San  Diego, CA Oregon State University: Corvallis, OR The Art Institute of Pittsburgh  Pittsburgh, PA Otis College of Art and Design Los Angeles, CA Audiocourses Music  Production School: London, United Kingdom Pellissippi State Technical Community  College: Knoxville, TN Australian Film TV and Radio School: Sydney, Australia  Pennsylvania State University: (Various towns), PA Ball State University:  Muncie, IN Pepperdine Universtiy: Malibu, CA The Bay School of San Francisco:  San Francisco, CA Platt (Media Arts) College San Diego: San Diego, CA Beach  College: Santa Barbara, CA San Diego State University: San Diego, Calif. (...)]]></description>
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		<item>
		<title>Video Games, Virtual Environments &#038; Education Slides</title>
		<link>http://www.shadowconsumer.com/2007/06/28/video-games-virtual-environments-education-slides/</link>
		<comments>http://www.shadowconsumer.com/2007/06/28/video-games-virtual-environments-education-slides/#comments</comments>
		<pubDate>Thu, 28 Jun 2007 19:01:09 +0000</pubDate>
		<dc:creator>Shadow Consumer</dc:creator>
		
		<category><![CDATA[Games and Worlds]]></category>

		<category><![CDATA[The Horizon]]></category>

		<category><![CDATA[Virtual Worlds]]></category>

		<category><![CDATA[Slide Shows]]></category>

		<category><![CDATA[Virtual Learning]]></category>

		<category><![CDATA[Metaverse Education]]></category>

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		<description><![CDATA[KEY SLIDESSlide 5: “Games are widely used as educational tools, not just for pilots, soldiers and surgeons, but also in schools and businesses…. (...)]]></description>
		<wfw:commentRss>http://www.shadowconsumer.com/2007/06/28/video-games-virtual-environments-education-slides/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Avatars as Communication</title>
		<link>http://www.shadowconsumer.com/2007/05/04/avatars-as-communication/</link>
		<comments>http://www.shadowconsumer.com/2007/05/04/avatars-as-communication/#comments</comments>
		<pubDate>Sat, 05 May 2007 03:48:24 +0000</pubDate>
		<dc:creator>Shadow Consumer</dc:creator>
		
		<category><![CDATA[Games and Worlds]]></category>

		<category><![CDATA[Slide Shows]]></category>

		<category><![CDATA[Avatars]]></category>

		<category><![CDATA[Second Life]]></category>

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		<description><![CDATA[12d297bd-c77b-4e1b-8ba5-b2dbdb88d5d3-sc 


Name: The Avatar as Communication
Authors:Dr Angela Thomas &#124; Anya Ixchel 
Slides: 26]]></description>
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<enclosure url='http://media.nmc.org/sl/audio/symposium-anya-avatar.mp3' length='8938705' type='audio/mpeg'/>
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		<item>
		<title>Economic Goods: Scarcity in a Virtual World</title>
		<link>http://www.shadowconsumer.com/2007/03/21/economic-goods-scarcity-in-a-virtual-world/</link>
		<comments>http://www.shadowconsumer.com/2007/03/21/economic-goods-scarcity-in-a-virtual-world/#comments</comments>
		<pubDate>Wed, 21 Mar 2007 15:09:28 +0000</pubDate>
		<dc:creator>Shadow Consumer</dc:creator>
		
		<category><![CDATA[Games and Worlds]]></category>

		<category><![CDATA[Virtual Worlds]]></category>

		<category><![CDATA[Business &amp; Economics]]></category>

		<category><![CDATA[Avatar Buying]]></category>

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		<description><![CDATA[In economics, scarcity is defined as a condition of limited resources, where society or a system lacks sufficient resources to produce enough to fulfill subjective wants. (...)]]></description>
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		<item>
		<title>Forterra&#8217;s On-Line Interactive Virtual Environment OLIVE 1.0 Platform</title>
		<link>http://www.shadowconsumer.com/2007/03/21/forterras-on-line-interactive-virtual-environment-olive-10-platform/</link>
		<comments>http://www.shadowconsumer.com/2007/03/21/forterras-on-line-interactive-virtual-environment-olive-10-platform/#comments</comments>
		<pubDate>Wed, 21 Mar 2007 10:24:10 +0000</pubDate>
		<dc:creator>Shadow Consumer</dc:creator>
		
		<category><![CDATA[Games and Worlds]]></category>

		<category><![CDATA[The Horizon]]></category>

		<category><![CDATA[Virtual Worlds]]></category>

		<category><![CDATA[Virtual Press Releases]]></category>

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		<description><![CDATA[November 30, 2006 - San Mateo, Calif. (...)]]></description>
		<wfw:commentRss>http://www.shadowconsumer.com/2007/03/21/forterras-on-line-interactive-virtual-environment-olive-10-platform/feed/</wfw:commentRss>
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		<item>
		<title>Taxes and Second Life- H&#038;R Block Enters Virtual World</title>
		<link>http://www.shadowconsumer.com/2007/03/16/taxes-and-second-life-hr-block-enters-virtual-world/</link>
		<comments>http://www.shadowconsumer.com/2007/03/16/taxes-and-second-life-hr-block-enters-virtual-world/#comments</comments>
		<pubDate>Sat, 17 Mar 2007 04:16:47 +0000</pubDate>
		<dc:creator>Shadow Consumer</dc:creator>
		
		<category><![CDATA[The Horizon]]></category>

		<category><![CDATA[Virtual Currency]]></category>

		<category><![CDATA[Brands in Metaverses]]></category>

		<category><![CDATA[Business &amp; Economics]]></category>

		<category><![CDATA[Avatar Marketing]]></category>

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		<description><![CDATA[H&#38;R Block embraces the shadow consumer with avatar to avatar tax interaction. (...)]]></description>
		<wfw:commentRss>http://www.shadowconsumer.com/2007/03/16/taxes-and-second-life-hr-block-enters-virtual-world/feed/</wfw:commentRss>
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		<item>
		<title>Qwaq Forums- Virtual Workspaces For Enterprise Development</title>
		<link>http://www.shadowconsumer.com/2007/03/16/qwaq-forums-virtual-workspaces-for-enterprise-development/</link>
		<comments>http://www.shadowconsumer.com/2007/03/16/qwaq-forums-virtual-workspaces-for-enterprise-development/#comments</comments>
		<pubDate>Sat, 17 Mar 2007 02:41:25 +0000</pubDate>
		<dc:creator>Shadow Consumer</dc:creator>
		
		<category><![CDATA[The Horizon]]></category>

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		<description><![CDATA[Qwaq Forums are touted as virtual spaces for &#8220;real work&#8221;. (...)]]></description>
		<wfw:commentRss>http://www.shadowconsumer.com/2007/03/16/qwaq-forums-virtual-workspaces-for-enterprise-development/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Avatar-Based Marketing</title>
		<link>http://www.shadowconsumer.com/2007/03/15/avatar-based-marketing/</link>
		<comments>http://www.shadowconsumer.com/2007/03/15/avatar-based-marketing/#comments</comments>
		<pubDate>Thu, 15 Mar 2007 16:18:32 +0000</pubDate>
		<dc:creator>Shadow Consumer</dc:creator>
		
		<category><![CDATA[Abstracts]]></category>

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		<description><![CDATA[Avatar-Based Marketing
Publication Date: Jun 1, 2006
Availability: In Stock
Author(s): Paul Hemp 12d297bd-c77b-4e1b-8ba5-b2dbdb88d5d3-sc 
Description:
Advertising has always targeted a powerful consumer alter ego: that hip, attractive, incredibly popular person just waiting to emerge (with the help of the advertised product) from an all-too-normal self. (...)]]></description>
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